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3 ways telepresence robots are impacting learning

eSchool News

Ten years ago it was not commonplace to see a Technology Director on staff at an elementary school, let alone a Technology Integration Specialist. Technology teams in schools are working with edtech companies to bring cutting-edge technology into the classroom, providing real-time solutions to long-term problems.

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Kid-Centric Schools: When There's a Will There's a Way

A Principal's Reflections

When I wrote Uncommon Learning back in 2015, the premise was to set the stage as to how we could create schools that work for kids. Marine robotics lab (M.A.T.E. Marine Advanced Technology Education) where kids design and test their inventions in a large water tank purchased by the board of education. How cool is that?

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Drones Take Flight as Latest K–12 Learning Tool

EdTech Magazine

The New Media Consortium , which publishes its annual “Horizon Report for K-12” previewing the technologies likely to impact education in the coming five years, forecast back in 2015 that by 2019, we would see drones playing a role in education. . It was hard to see where else the district could go with technology in the classroom.

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How AI is changing special education

Neo LMS

Technology has also begun to play an interesting role in educating ASD students. In fact, it has been shown that, in general, ASD students respond comparatively well to technological inputs when contrasted with social or human inputs. Pronounced “now”, Nao is a programmable, social robot and is the only autonomous robot on our list.

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Finch Robots are Coming to Our Library Makerspace in Fall 2015

Barrow Media Center: Expect the Miraculous

Our library makerspace will feature 12 Finch Robots by BirdBrain Technologies during the 2015-2016 school year. The robots are on loan to us for the entire school year, and this loan comes with the possibility of these robots being a permanent donation to our space. Barrow Elementary.

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Robot Maker Wonder Workshop Raises a $20M Series B to Expand Internationally

Edsurge

The company’s flagship products are two round blue robots aimed at introducing students six to 12 to computational thinking. Students use an iOS or Android app to code commands for the robots. The numbers speak to rapid growth: Wonder Workshop founder and CEO Vikas Gupta said that no schools were using Dash and Dot in early 2015.

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How one educator made computer science a “must” during COVID

eSchool News

Administrators, technology leaders, classroom teachers, and educators in all roles have persevered as they taught each and every one of their students during a global pandemic. Here, eSchool News highlights Nick Baskwill–one of its K-12 Hero Awards finalists. Nominated by : Unruly Studios. What makes this nominee a hero?

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