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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather Marrs shares how to get started with gamifying your classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter How could you take your whole elementary classroom year and gamify it? She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18.

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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

Elementary-aged children are highly motivated when their teachers prioritize content mastery and understanding over high test scores.[2] And finally, gamification can have an engaging place in the classroom if intrinsic motivation is prioritized.[4] Gamification and student motivation. Annual Review of Psychology, 57, 487-503.

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Why your young students love e-learning

Neo LMS

Data from Speak Up 2015 National Findings show that 54% of students use YouTube all the time, and almost 40% of them are finding online videos to help with their homework. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning.

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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

If you’d like to check out the Must-Read IT blogs from previous years, view our lists from 2017 , 2016 , 2015 , 2014 and 2013. Elementary teacher Amy Pietrowski adds a dash of STEM into all of her classes. For five years, we’ve highlighted some of the best and brightest blogs within K—12 education. Texas Computer Education Association.

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Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

Lynn: Sure, so we spent 2015-2016 really doing the research. We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now.

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Diary of a Techy Teacher: Why I’m Taking a One-Year Sabbatical with BetterLesson

Edsurge

With this in mind, I bet you can't name a K-12 educator who took a sabbatical while you were an elementary, middle school, or even high school student. In conjunction with blended learning, I’ve used gamification to change the culture of my classroom—focusing on students becoming positive collaborators and self-managers of their learning.

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Resources from Miami Device

Learning in Hand

However, what does that look like for early elementary grades (K-3)? Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. Then consider coming to Mobile Learning Experience 2015 in Tucson, Arizona. Mobile 2015’s Call for Proposals is now open.