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What is Blended Learning?

Educational Technology and Mobile Learning

Staker (2011) defined this approach as “any time a student learns at least in part at a supervised brick-and-mortar location away from home and at least in part through online delivery with some element of student control over time, place, path, and/or pace” (p.

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Epson BrightLink interactive projectors will be bundled with Smart software

eSchool News

Epson and Smart aim to bring collaborative learning solution to classrooms. Epson and Smart Technologies are now bundling Smart collaborative learning software with Epson BrightLink interactive projectors. For additional information, visit www.epson.com/brightlink.

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Working in a group might be the best way to help kids meet individual goals, study says

The Hechinger Report

When I first became an education journalist back in 2011, there was a lot of talk about individualized instruction, particularly by using educational software to tailor subjects for each student. Its advocates argue that group work like this helps kids learn the social skills that are necessary to solve problems in the modern workplace.

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Mimio unveils MimioMobile for browsers

eSchool News

In an effort to expand teachers’ ability to create unsurpassed collaborative learning environments, Mimio has launched two major updates to its MimioClassroom family of interactive teaching technologies: the MimioProjector 280T touch projector, and expanded device compatibility for the MimioMobile application.

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What Education Technology Could Look Like Over the Next Five Years

MindShift

In a fast-moving field like education technology, it’s worth taking a moment to take stock of new developments, persistent trends and the challenges to effective tech implementation in real classrooms. This macro trend to shake up typical ways of schooling is opening new opportunities for technology to play an even bigger role in education.

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Marketplace trend update: 5 ed-tech developments

eSchool News

Remaining a tech-savvy educator means keeping on top of the myriad changes and trends in education, how technology can support those trends, and how teaching and learning can best benefit from near-constant change. McGraw, Jr. Prize in Education, which honors innovation. The Harold W. McGraw, Jr.

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Can children learn from a “mixed-reality” game?

The Hechinger Report

Most technology is so isolating. Some tech companies are also trying to mix hands-on play with digital learning. Advocates like the way that educational software can alert kids to their mistakes right away and help to fix them more quickly. Most technology is so isolating,” she said. “I I didn’t want that.”.

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