Remove 2015 Remove BYOD Remove Classroom Remove Gamification
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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

But the day of November 17, 2015 will always be kind of magic for the NEO team. From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. The NEO Blog turns one!

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And the top e-learning trends for 2016 are.

Neo LMS

Just to get things going, here’s a recap of 2015. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Second, the introduction of gamification. So this is what happened in 2015. Cloud classrooms will become the norm. First, mobile learning.

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Trends to watch in 2015: education and technology

Bryan Alexander

Here I’d like to identify trends from 2015 which seem likely to persist or grow over the next year. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. 2015 had a martyr for textbook costs, but I haven’t seen this inspire any movements towards cheaper texts. Even academics.

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Learn how to evaluate digital games for effectiveness in the classroom and learn the difference between an App and a Game.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification.