Game On: Teachers Should Continue to Gamify Classrooms
EdTech Magazine
SEPTEMBER 28, 2018
Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Microsoft purchased “Minecraft,” an immensely popular world-building game, in 2014, and immediately churned out an education edition. Break Out of the Digital Mold.
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