article thumbnail

Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Microsoft purchased “Minecraft,” an immensely popular world-building game, in 2014, and immediately churned out an education edition. Break Out of the Digital Mold.

article thumbnail

The Asian Money Fueling US Edtech Investments

Edsurge

To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 380 million tally in 2014. edtech startups raised last year. edtech investor, including. Edtech Companies With Asia-Based Investors. million (Seed) 2014 WI Harper Group GotIt! $9

EdTech 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

If you’d like to check out the Must-Read IT blogs from previous years, view our lists from 2017 , 2016 , 2015 , 2014 and 2013. Meghan is an associate editor with EdTech. Mariana Garcia uses gamification, project-based learning and the Genius Hour to stimulate and inspire her students in “the age of technology.”. Pull Quote.

article thumbnail

Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

A 2014 study from the Joan Ganz Cooney Center found that more than half of teachers surveyed used games in their classrooms at least once per week. I still see a lot of gamification out in the market,” he says, referring to tools that rely on points and rewards as incentives to drive behavior. Today, Motion Math boasts over 4.5

Company 106
article thumbnail

Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Updates Partner Spotlight Partner Announcements Calendar of Events Deadlines Highlighted Recordings NMC Navigator Top Ten Conversations Submit a Video or Quote Updates This week: School Leadership Summit 2014. Be sure to join us for our expanded School Leadership Summit this year, starting Wednesday evening. More information at [link].

article thumbnail

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? 5 Lessons Video Games Can Teach EdTech Developers. Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic.

article thumbnail

Digital Badges in the Classroom (What, When, & How) – SULS096

Shake Up Learning

The post that originally appeared on this page in 2014 was completely out of date. Jen Gibson : With more than 25 years of experience in education, public policy, edtech, and K12 business development, Jen specializes in strategic thinking and unique approaches to work on behalf of BUOY’s clients. Cate’s website: CateTolnai.com.