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The New Revenue Source Catching on with Game-Based Learning: Mom and Dad

Edsurge

When Julia Rivard Dexter first launched her game-based learning startup, Squiggle Park , she was hoping to reverse declining literacy rates by creating games that were so fun and engaging kids would want to play in their free time. The company is on track to be profitable for the first time later this year, he says.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

New investment into Triseum continues to provide growth opportunities for a company already breaking barriers with over 40 percent of its staff being female. million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. About Triseum.

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How to Use Fortnite in the Classroom

The CoolCatTeacher

In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-based learning, to captivate and engage his students. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product.

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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

In 2014, Mitch co-founded Edchat Interactive with Tom Whitby and Steve Anderson. Presently, beginning in January 2019, Mitch became US COO of 3DBear, a Finnish EdTech company that uses Augmented Reality to motivate students to engage and learn deeply. Mitch helps organizations succeed in the education market.

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The 5-Year, $15 Million Global Learning XPRIZE Competition Is Over. Here’s Who Won.

Edsurge

But such was the length of time for finalists of the Global Learning XPRIZE competition before learning the winner of $10 million. First announced in 2014, the challenge invited organizations to submit open-source software that showed potential to help children in developing countries improve basic reading, writing and math skills.

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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

But building World of Warcraft or a similar blockbuster game requires massive production teams and millions of dollars. For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences.

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College Prep: The Often Winding Road for Parents, Students and High Schools

EdNews Daily

Also, according to the Institute for College Access & Success’ Project on Student Debt, the average balance in 2014 was close to $30,000, and that is solely for undergraduate programs. billion in free federal grant money unused over the last academic year (via 2014). Learn more at [link]. left more than $2.9