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@Quizizz : Say Goodbye to Worksheets and Crosswords

The CoolCatTeacher

on Corippo is the Chief Innovation Officer for CUE, leading CUE’s professional learning throughout California and Nevada. Jon keynotes, leads and designs Professional Learning experiences all over the country. Jon Corippo.

EdTech 379
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Learning Revolution Events - AltEdFilmFest - Homeschool+ - Gaming in Ed Call for Proposals - Open Letter from a Highly Creative Child

The Learning Revolution Has Begun

From homeschooling to unschooling, from Buenos Aires the Himalayas, and from America''s common core to the self-directed ''curricula'' of many home learners, we hope these films stimulate and inspire you to think about education''s role in creating your life and the world.

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Learning Revolution - Week's Free Events - SLS14 Expanded! - Open Natural Math Class - Educate to Liberate or Control?

The Learning Revolution Has Begun

In this webinar, we’ll cover all the valuable resources it offers to support game-based learning. Get to know SnapThought – one of our assessment tools – and the new game Sortify, which adds another dimension to playful assessment. Learn more here. Learn more here. Join here !

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What Do Sixth Graders Say About Learning With Games? It Works

MindShift

But while blended learning — a mix of teacher-led and computerized instruction — is proliferating across the country, schools that wholeheartedly embrace games-based learning remain rare. And suddenly, the bee role-playing game that he had participated in weeks earlier also made sense. “I

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Game-Based Learning. Learning through games (from physical to digital). The application of game-like “encouragement” mechanics to non-game entities. Put another way, it is making a game out of something that’s not. Individualized Learning. Informal Learning.

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Learning Revolution Week's Events - Evernote in the Classroom - Yong Zhao - Google+ vs. Ning

The Learning Revolution Has Begun

Learn about free, research-based curriculum and resources to help teach students safe, responsible, and respectful participants in a digital world, while fostering 21st-century skills and Common Core Standards. Learn more and register here. Highlighted Recordings Yong Zhao from the Learning 2.0

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