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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Ron Clark’s Harry Potter-like House System https://mrsbowley.wordpress.com/2012/09/30/the-ron-clark-challenge-sorting-students-into-houses/. Michael Matera.

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Zoom is actually a decade old, and the first conferences launched in 2012, limited to a mere 15 participants. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No, But as the company itself will tell you, it didn’t spring up overnight.

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New ‘Horizon Report’ Looks Back on What Past Predictions Got Wrong

Edsurge

Remember the hype around gamification? It led the Horizon Report, an annual attempt by a panel of experts to forecast educational trends, to predict in 2012 that gamification would be a major force in education within three years. But here we are in 2019, and people aren’t talking much about gamification in education.

Report 127
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BoomWriter and Walch Education joins forces to provide world-class EdTech solutions

eSchool News

Founded in 2012 by Chris Twyman and Ian Garland, the innovative, web-based publishing platform brings together passionate educators, technology experts, corporate sponsors, enthusiastic parents, and students to promote and develop creativity, writing, reading, critical thinking, and other essential 21st century literacy skills.

EdTech 102
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Why Consider Mobile Learning? (Infographic)

Kevin Corbett

In 2012, 65% of workers declared their mobile devices to be their “most critical work device.”. In 2012, 65% of workers declared their mobile devices to be their “most critical work device.”. Infographic) appeared first on | elearning, mobile learning, gamification and more. Source: [link]. The post Why Consider Mobile Learning?

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Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

The two companies have had on-and-off conversations about partnership opportunities since 2012. I still see a lot of gamification out in the market,” he says, referring to tools that rely on points and rewards as incentives to drive behavior. But this year, the possibility of an acquisition emerged. Financial terms were not disclosed.

Company 100
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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

To begin with some definitions, game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy.