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Ed tech companies promise results, but their claims are often based on shoddy research

The Hechinger Report

Examples from The Hechinger Report’s collection of misleading research claims touted by ed tech companies. All three of these companies try to hook prospective users with claims on their websites about their products’ effectiveness. Some companies are trying to gain a foothold in a crowded market. Video: Sarah Butrymowicz.

Company 145
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Implementing Innovation Strategies to Make School Districts More Equitable

edWeb.net

The strategies needed to transform school districts, along with the ongoing implementation of these strategies in one Connecticut district, were discussed during a recent edWebinar , hosted by AASA, The School Superintendents Association and AASA’s Leadership Network. Innovation and Implementation for Equity.

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7 Mindsets Announces Key Additions to Executive Leadership Team Amidst Growth

eSchool News

. — 7 Mindsets, the leader in Pre-K-12 mindsets-based learning and well-being solutions, today announced the extension of its executive leadership team with the appointments of Robin Glenn as chief strategy and business development officer and Clark McKown, Ph.D., as chief science officer.

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Tech Apprenticeships Shift the Costs of Higher Ed From Students to Employers

Edsurge

For decades, companies have offered more or less the same deal to Americans in search of office jobs: You pay for your own higher education and skills training, and then we’ll consider employing you. More companies are assuming the costs and risks of preparing people for entry-level technology roles by offering apprenticeships.

Training 168
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Using Feedback Logs to Empower Learners

A Principal's Reflections

The most successful companies are successful because they are always looking for ways to improve. John Hattie (2009) found a similar effect size of 0.73 Now I am not saying that this is an ineffective strategy at all, but something was missing. The same philosophy can be applied to our schools.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. The same gamification principle counts for many other subjects and the corresponding mobile apps, making this learning strategy universal.

EdTech 347
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Tech Access in Schools: Making Edtech Accessible to All

Digital Promise

Access to technology for all students is a major goal for many schools, companies, and organizations—yet access is only part of the equation. Explore the Edtech Marketplace Today blog series to hear voices from the field share important perspectives on challenges and strategies to improve the edtech market.