Remove 2009 Remove Company Remove Gamification Remove Student Engagement
article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. With such tools at your disposal, you can not only discuss certain themes but also show them to the students. But what is the purpose of gamification ? 5 New EdTech tools to watch.

EdTech 347