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U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

This change remained in appropriations language from FY 2007 through FY 2011. FY 2007 $273,100,000 (President Bush’s request: $0). State Strategies and Practices for Educational Technology: Volume I – Examining the Enhancing Education Through Technology Program (SRI International, 2007).

Policies 150
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ISTE 2016: Edtech Companies Pitching a Mile High

Edsurge

2007), a research lab which builds virtual tutors for reading and science. Lessons are aligned to ELA standards and include at-home extensions that families can use. Ruvna : Mobile-based software that teachers and adminstrators can use to locate students during emergencies. Does not require an extra app.)

Company 66
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Experiences in Self-Determined Learning: Moving from Education 1.0 Through Education 2.0 Towards Education 3.0

User Generated Education

Philipp Schmidt (2007) provide an excellent comparison of how Education 1.0 Rarely do the results of those activities contribute back to the information resources that students consume in carrying them out (Keats & Schmidt, 2007, para. Using educational software and online tools to promote learning is nothing new in most schools.

Education 268
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Exploring medical technologies

Learning with 'e's

Indeed, my top three all-time cited academic publications are: Wikis, blogs and podcasts : A new generation of web-based tools for virtual collaborative clinical practice and education (2006) The emerging Web 2.0

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What if we hired for skills, not degrees?

The Hechinger Report

One day, a friend forwarded an email about Resilient Coders, a boot camp that trains people of color for web development and software engineering jobs. Analysts say that this “degree inflation,” as they call it, has shrunk opportunities for upward mobility for Americans without four-year degrees. billion in revenue last year.

Company 112
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The Game Agency Creates Custom Game-Based Solutions To Help Complement Training Initiatives And Improve Learning Outcomes

The Game Agency

A: The Game Agency is a software development company focused on building game-based solutions that make K-College and corporate training more effective. A: In 2007 The Game Agency was founded with the mission of delivering the power of play to Fortune 500 companies. Q: Stephen, can you tell us something more about The Game Agency?

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The changing Web

Learning with 'e's

Social software is software that enables people to both read from, and write onto web spaces. It truly is the ‘architecture of participation’ (Barsky and Purdon, 2006) and demands active engagement as a natural part of its character (Kamel Boulos and Wheeler, 2007). and Wheeler, S (2007) The emerging Web 2.0 Maramba, I.

Wiki 54