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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

And finally, gamification can have an engaging place in the classroom if intrinsic motivation is prioritized.[4] 4] In a nutshell, gamification is the use of activities and rewards to teach different learning concepts. International Journal on E-Learning, July 2007, 6(3), pp. Gamification and student motivation.

Strategy 275
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14 Effective Self-Directed Learning Strategies

Educational Technology and Mobile Learning

A study by Rohrer and Taylor in 2007 validated this strategy. Gamification The use of game mechanics like points, badges, and leaderboards can make the learning process more engaging. Yu-kai Chou’s Octalysis framework is a great starting point for understanding the nuances of gamification in education.

Strategy 138
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Impact funds pour money into ed tech businesses

The Hechinger Report

Since the term was coined in 2007 , the concept has quickly grown into an enormous $500 billion pot of money, according to one estimate by the Global Impact Investing Network. One of the main things Classcraft plans to do with its new money is build its sales force to sell its gamification software for social-emotional learning to schools.

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Level Up Your Blog!

The Daring Librarian

In 2007 I did a little bit better with 22 times, but something happened in 2008 (Don''t ask, I really don''t even remember why!) blog blog guilt blogging edublogger gamification level up sue waters web presence' Let your blog go free! Blog Guilt? Here''s a shot of my first blog archive - see? For the year 2006 I only blogged 8 times!

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Dave Burgess Talks Student Engagement #MondayMotivation #tlap

The CoolCatTeacher

As a teacher in San Diego, California, he was a 2001 and 2012 Golden Apple winner in the Grossmont Union High School District and the 2007-2008 Teacher of the Year at West Hills High School. Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-inspired Course Design by Michael Matera.

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Summer Reading: Promoting Fun!

The Daring Librarian

I did it one year -I think it was 2007 (we all take turns) and it''s a wonderful way that we can show a united front of reading to our kids, patrons, customers, parents, and our community! From their first post: " Level Up Book Club , a home turf for open discussions on the gamification of schools and school-based instruction.

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Education Technology and the Year of Wishful Thinking

Hack Education

Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Blockchain : “ 10 amazing ways Blockchain could be used in education ” by Donald Clark. (I’ll I’ll write more about the blockchain and certification in a forthcoming article in this series.).