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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Triseum has grown to over thirty staff, incorporating former Texas A&M University students, professors and leading experts in game development from around the country.

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Merge Cube Mania in Middle School

The CoolCatTeacher

So what’s an example of something it might look like? They had to tell what they learned about how to use it. They had to give some examples. She enjoys helping both students and teachers to creatively use technology tools to extend and share their learning in meaningful ways. Karen is a 2007 Apple Distinguished Educator.

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Edtech and Social Emotional Learning #sel

The CoolCatTeacher

So, one of the most important things that I noticed is – teachers [need to] really intentionally use those as positive examples and find those students who are effectively using technology to build others up and then model it themselves. She has presented her research across the US and Canada since 2007.

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The hidden audience effect

Learning with 'e's

Speakers included Derek Robertson, Steve Dale, James Langley, Chris Mayoh and Julian Wood, who presented variously on games based learning, e-safeguarding, embedding the iPad across the curriculum, the use of QR codes and mobile devices in education, and how to engage readers with digital texts.

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Reading, Writing, Gaming

Educator Innovator

The secret of games’ success—their power to spark and channel students’ motivation to read and understand complex content—isn’t confined to digital games. Together, they develop games targeting specific instructional skills. Students work in groups to propose an official school snack.