Remove 2006 Remove Game-Based Learning Remove Mobility Remove Social Media
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10Q: Helen Keegan

Learning with 'e's

In today's 10Q interview, Helen answers questions about her philosophy on learning, social media and her current projects in higher education, including alternate reality games: Who are you? heloukee (online), Senior Lecturer in Interactive Media and Social Technologies at the University of Salford.

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Cybersecurity is Still Paramount for Schools

edWeb.net

Ann served as co-chair of Texas Education Technology Advisory Committee which developed the Texas Long Range Plan for Technology, 2006-2020. Today, Ann is based in Los Angeles working as a public speaker, writer, and education consultant focused on leadership and planning to meet the needs of today’s students.

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36 Edtech Tools I’m Using Right Now in My Classroom and Life

The CoolCatTeacher

Whether my class is uploading their Scratch video games, or linking to their website efolios, we post our group work on the class wiki. Wikispaces is also the backbone of my global collaborative projects since 2006, with MAD about Mattering as the most recent example. Crescerance and MAD-Learn (for Mobile App Development).

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