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Exploring Design Thinking Micro-credentials in the Classroom

Digital Promise

Low science and math proficiency in Nevada’s public school system indicates there are inherent and structural inequities that exist. I conducted empathy interviews to gain a deeper understanding of the structural inequities from the perspective of teachers and students closest to the challenge. Work in mathematics (Goldman et al.,

Classroom 247
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ISTE Certification 01

Dangerously Irrelevant

When we created the nation’s first graduate program designed to prepare a technology-savvy school administrator at the University of Minnesota (way back in 2003!) , ISTE was one of our most important partners in that work. Teaching and leading for higher student engagement … even during a pandemic (aka How I spent my summer).

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30 Effective Classroom Attention Getters with Examples

Educational Technology and Mobile Learning

In the dynamic world of education, keeping students engaged and attentive is a challenge every educator faces. Research has consistently highlighted the detrimental effects of boredom on student learning. This approach appeals to different learning styles and keeps students engaged (Mayer, 2003).

Examples 117
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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

Student graduation and thruput of students is dropping and our educational delivery method for our mobile, digitally driven next generation is failing. Why wouldn’t you invest in the future,” said Randy Rehmann, Chairman and CEO of Dynamic Systems and Triseum investor and partner. Video games are inherently a learning tool.

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Speak Up 2021 Congressional Briefing: Lessons Learned from a Year of Virtual School

edWeb.net

Evans, along with a panel of K-12 student voices, discussed findings from this year’s Speak Up Research Project. Focusing on student engagement, student empowerment, and equity in education, they shared key lessons educators learned during the lockdown. Student Engagement.

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A Paradigm Shift

A Principal's Reflections

It all began around 2003 when the smartphone wars started with Blackberry, but was quickly taken over by the Apple iPhone in 2007. For a paradigm shift to occur and be sustained it must be driven by change agents who are willing to disrupt the status quo embedded in the global education system.

iPhone 150
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How can teachers use VR in the classroom?

Neo LMS

Google Cardboard was the result of a 36-hour hackathon by Google’s education team, where staff were tasked with finding ways to boost student engagement. Other Google Cardboard apps include movies, games and experiences that cover biology, physics, social interactions, architecture, language, the solar system and more.

Classroom 150