Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students
EdNews Daily
MAY 31, 2016
Student graduation and thruput of students is dropping and our educational delivery method for our mobile, digitally driven next generation is failing. He worked on the 3D feature film Valiant in 2003, after which he worked on Ant Bully. Video games are inherently a learning tool. Tuition is at an all-time high and rising.
Let's personalize your content