Remove 2003 Remove Mobility Remove Student Engagement Remove Technology
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20 Years of Student Feedback Drives Digital Learning

edWeb.net

Watch the Recording Listen to the Podcast Can you guess what students said was their most-used mobile device in 2003? In 2014, only one in four students had direct access to technology in class. Today, 95% of high school students access schoolwork on their smartphones whenever and wherever they need it.

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U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

” This letter marked the launch of the implementation of the first federal program dedicated to ensuring universal access to information and communications technology for improved teaching and learning in the nation’s schools. Department of Education’s national educational technology plans.).

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

It was important to Thomas that Triseum’s team be built, in an interdisciplinary fashion, to support all facets of curriculum interaction by students while maintaining and exceeding Game-Based Learning (GBL) expectations from students and teachers. He worked on the 3D feature film Valiant in 2003, after which he worked on Ant Bully.

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Helping Others Along – Motivation Theory and the SAMR Model

techlearning

As innovators and early adopters of emerging technology we often find ourselves in the situation to help our colleagues. How do we best help them to understand the value of new technology and how it might benefit their students lives (rather than how might it help my fit into their classroom).

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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain. Their feedback was very encouraging and the LBMLG has been embedded in the course since then, now engaging over 1,000 students each year. “ Roger Edmonds.

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Homework: Good or Bad? Here Is What Research Says

Educational Technology and Mobile Learning

In this study, Cooper et al analyzed a large pool of research studies on homework conducted in the United States between between 1987 and 2003. The influence is mainly noticed in students in grades 7-12 and less in students grades K-6. . Homework can drive students to develop negative attitudes towards school and learning.

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Shifting from Passive to Active Learning

A Principal's Reflections

Billions of dollars are spent across the world on technology with the hopes that it will lead to better results. Tom Murray and I shared this thought in Learning Transformed : Educational technology is not a silver bullet. If the former (pedagogy) isn’t solid, then all the technology in the world won’t make a difference.

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