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20 Years of Student Feedback Drives Digital Learning

edWeb.net

Watch the Recording Listen to the Podcast Can you guess what students said was their most-used mobile device in 2003? Evans said the Speak Up Research Project now contains the most extensive data set of student feedback existing today. Students recognize technology’s role in their future. Hint: It burned.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

It was important to Thomas that Triseum’s team be built, in an interdisciplinary fashion, to support all facets of curriculum interaction by students while maintaining and exceeding Game-Based Learning (GBL) expectations from students and teachers. He worked on the 3D feature film Valiant in 2003, after which he worked on Ant Bully.

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U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

FY 2003 $700,500,000. The Effectiveness of Educational Technology: Issues and Recommendations for the National Study (Mathematica Policy Research, 2003). Effectiveness of Reading and Mathematics Software Products: Findings from the First Student Cohort (Mathematica Policy Research, 2007). ” How would the program operate?

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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain. Their feedback was very encouraging and the LBMLG has been embedded in the course since then, now engaging over 1,000 students each year. “ Roger Edmonds.

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Helping Others Along – Motivation Theory and the SAMR Model

techlearning

When we take the time to persuade our colleagues about adoption we are providing them with context-based application effective action which makes them more likely to mobilize greater effort than those who are not persuaded, but told. New York: Free, 2003. Thus the advantage of using YouTube is framed around our past adoption.

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Homework: Good or Bad? Here Is What Research Says

Educational Technology and Mobile Learning

In this study, Cooper et al analyzed a large pool of research studies on homework conducted in the United States between between 1987 and 2003. The influence is mainly noticed in students in grades 7-12 and less in students grades K-6. . Homework can drive students to develop negative attitudes towards school and learning.

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Shifting from Passive to Active Learning

A Principal's Reflections

Quite often, they’re left wondering why there was no change in student engagement or achievement after large financial investments in devices. 2003; Clark & Mayer, 2008; Mayer, 2011). The natural shift when it comes to device use by students is more active than passive learning. Today’s devices are powerful tools.

Learning 298