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Students Today Are Learning All The Time. Can Schools Keep Up?

Edsurge

Not so long ago, students did most of their learning at school, and maybe while doing homework or during trips to the museum. Now, learning—like the internet—is everywhere thanks to the ubiquity of smartphones and chromebooks. But that doesn’t mean learning stops when they leave school.” What is it? And then the No.

Survey 163
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What researchers learned about online higher education during the pandemic

The Hechinger Report

Kameshwari Shankar watched for years as college and university courses were increasingly taught online instead of face to face, but without a definitive way of understanding which students benefited the most from them, or what if anything they learned. This story also appeared in The New York Times. This is action research on steroids!”

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Fostering Powerful Use of Technology Through Instructional Coaching

Digital Promise

The Dynamic Learning Project (DLP) is part of Google’s broader commitment to helping underserved communities benefit from the power of technology. With generous support from Google, Digital Promise launched the Dynamic Learning Project to increase educational equity and powerful use of technology through instructional coaching.

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Virginia Chooses iteach as the Alternative Teacher Certification Provider for 24 Divisions of the Commonwealth

eSchool News

This partnership will serve Virginia’s schools and families, and will help students learn the skills they need to thrive in today’s world.” According to their most recent survey, 96% of school administrators and HR professionals would recommend iteach to their peers. Learn more at iteach.net.

Survey 76
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Classroom prizes and grants available!

Educational Technology Guy

Project Tomorrow is celebrating Speak Up America Week 2014 this week with opportunities for schools and classrooms to win prizes and grants by participating in this year''s Speak Up surveys. 8-12 National Online Surveys Close 12/19: [link] org/speakup/ Irvine, Calif. Today’s findings are about teachers.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. Triseum has quickly changed the landscape of the emerging Game-Based Learning (GBL) industry.

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What Your School Needs to Know About Trauma-Informed Practices

Waterford

Children with these experiences often exhibit learning or behavioral issues related to the way trauma influences brain development. 9] If an experience leaves a serious and lasting impact on a child and influences their learning or behavior, it may fall under the ACEs umbrella. Learning and memory. Emotional regulation.

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