Remove 2003 Remove Gamification Remove Student Engagement Remove Technology
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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Wijers, Jonker and Drijvers (2010) highlight that the potential for engagement increases when gamification features such as rules, goals, points and activities are added. Gamification ties into LBMLGs potential to generate on-location social learning, which is an important dimension of any learning experience. References.

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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase. But, when the technology fails and you can’t take a breath no matter how hard you try, it’s called a panic attack. Lesson learned #1: Eyeballs are not a business model.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase. But, when the technology fails and you can’t take a breath no matter how hard you try, it’s called a panic attack. Lesson learned #1: Eyeballs are not a business model.

EdTech 40