Remove 2003 Remove Gamification Remove Social Media Remove Technology
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What Does the Popularity of Pokémon Go Mean for K-12 Gaming? A Q-and-A With James Gee

Marketplace K-12

He has written several books on the role of games and learning, including What Video Games Have to Teach Us About Learning and Literacy (2003) and Language and Learning (2004). As a gamer, I’m just not personally deeply interested in the social media aspect. But social media is complicated in this respect.

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Education Technology and the Year of Wishful Thinking

Hack Education

In 2005, Joan Didion published The Year of Magical Thinking , which chronicles her husband’s death in December 2003, shortly after their daughter had fallen into septic shock and been placed an induced coma. I want to start this year’s review of education technology acknowledging grief. Mourn and Organize. So many losses.