What Does the Popularity of Pokémon Go Mean for K-12 Gaming? A Q-and-A With James Gee
Marketplace K-12
JULY 25, 2016
He has written several books on the role of games and learning, including What Video Games Have to Teach Us About Learning and Literacy (2003) and Language and Learning (2004). In fact, it’s been said, and I think I agree, that it’s not much of a game, but it’s a great gamification of the social media experience.
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