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Strategy, Serendipity, Sleepless Nights: 3 Edtech CEOs on ‘Great Exits’

Edsurge

Todd Brekhus learned a lesson in effective communication back in 2003. At the time, he was part of PLATO Learning, a school instructional software vendor now known as Edmentum. PLATO had reportedly spent about $50 million to buy another company to expand the school grades it serviced.

Strategy 105
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The Science Behind Spatial-Temporal Math

MIND Research Institute

Games have the potential to be perceived as an enjoyable and fun activity and, with that, might provide a preferred means to teach math (Bragg, 2003). Finally, in ST Math, students individually work through the educational content by interacting with the software, minimizing the potential for public embarrassment in math class.

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How can teachers use VR in the classroom?

Neo LMS

Launched in 2003, by San Francisco-based Linden Labs, Second Life is a comparative dinosaur in Internet Years. As a free PC-based software, Second Life is unique in that it allows educators to create simulated learning environments from scratch. Find all the available Google Cardboard education apps here. Second Life.

Classroom 150
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Last week, during the 2015 CoSN Annual Conference , I participated in the CoSN Camp FailFest where leaders in education shared professional failures in order to see future successes. One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Last week, during the 2015 CoSN Annual Conference , I participated in the CoSN Camp FailFest where leaders in education shared professional failures in order to see future successes. One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase.

EdTech 40
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What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee

Edsurge

The Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University has been playing video games for four hours every day since 2003, solving puzzles and battling bosses in games such as Doom, Darksiders 2 and Uncharted 4. Gee: The first game I played was Adventures of the New Time Machine , in 2003.

Video 60
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A traditional model of organizational knowledge creation

Connecting 2 the World

It also becomes a tangible representation of tacit knowledge for both group members and those outside of the group (Conceicao, Heitor, & Veloso, 2003; Yaklief, 2002). Second International Conference, iTrust 2004, Oxford, UK. 2000; Moreland & Levine, 2001). References Akgun, A., Lynn, G., & Byrne, J. Human Relations, 56 (7), 839-868.

Groups 52