4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. Lesson learned #1: Eyeballs are not a business model. One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase. More lessons learned.

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. Lesson learned #1: Eyeballs are not a business model. One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase. More lessons learned.

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The survival of higher education (2): Changing times

Learning with 'e's

Finally, I will suggest that there are five key objectives to achieve if universities are to achieve success in the use of learning technologies in the future. Personally, I find myself in agreement with Brian Winston (2003), preferring to view social applications as a facet of gradual evolution rather than symptoms of sudden revolution. A Social Web that supports learning Staff at the University of Plymouth have been using Web 2.0 2003).

Wahoo! The 2013 Global Education Conference - Still Time to Present + Plan to Attend!

The Learning Revolution Has Begun

The Global Education Conference is a collaborative, inclusive, world-wide community initiative involving students, educators, and organizations at all levels. Karen is passionate about building community and creating opportunities for people to collaborate and communicate. Design Thinking is a context-driven, human centered problem solving process that emphasizes ideation, learning from failure, prototyping and designing for real-world use.