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Characteristics of The 21st Century Classroom

Educational Technology and Mobile Learning

When I embarked on my teaching journey back in 2003, the landscape of the classroom was quite different from what we see today. As I ponder these changes, I find it both fascinating and essential to articulate the characteristics that now define a modern classroom.

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How can teachers use VR in the classroom?

Neo LMS

If you are as old as I am then you will remember the thrill of watching your teacher wheel the TV trolley into the classroom. How can teachers use VR in the classroom. The cardboard goggles when combined with an Android phone, preloaded with any of Google’s Cardboard apps, are a simple way to bring classroom lessons to life.

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Can Virtual Reality Improve Education?

EdTech4Beginners

For example, Sony Playstation VR software and designs have evolved dramatically over the past few years, seeking to create a more comfortable and natural experience for users. Unlike traditional education, in a classroom setting with teachers and students, VR connects the user to software without any actual personal interaction.

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Inclusive Curriculum in Early Learning: Understanding the Research and Impact

Waterford

Learn more about how Waterford’s curriculum can help students see themselves reflected in lessons and consider life from their classmates’ points of view, with an adaptive software that meets every student where they are for personalized support. References 1. Noguera, P. Bishop, Rudine Sims. The Ohio State University.

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169 Tech Tip #78: Save a File so Everyone Can Read it

Ask a Tech Teacher

In these 169 tech-centric situations, you get an overview of pedagogy—the tech topics most important to your teaching—as well as practical strategies to address most classroom tech situations, how to scaffold these to learning, and where they provide the subtext to daily tech-infused education. Category: Google Apps.

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Why Do Some Schools Get Better Quickly and Others Get Stuck?

Edsurge

Justin Reich: When I was a high school history teacher, I was relatively early in the United States to have a classroom that was one-to-one with wireless laptops with the internet. We had this intranet server service called FirstClass that kind of did in 2003 just about everything that Google for Education does now.

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The Science Behind Spatial-Temporal Math

MIND Research Institute

Games have the potential to be perceived as an enjoyable and fun activity and, with that, might provide a preferred means to teach math (Bragg, 2003). Finally, in ST Math, students individually work through the educational content by interacting with the software, minimizing the potential for public embarrassment in math class.