Remove 2003 Remove Assessment Remove Learning Remove Social Media
article thumbnail

ISTE Certification 01

Dangerously Irrelevant

[ I decided to make some new investments in my own learning this semester. When we created the nation’s first graduate program designed to prepare a technology-savvy school administrator at the University of Minnesota (way back in 2003!) , ISTE was one of our most important partners in that work.

article thumbnail

Why Esports in Schools is a Good Thing

ViewSonic Education

A 2003 analysis of 15 cases of school shooters found all but two suffered from social rejection. Students Learn Valuable Skills Playing Esports in School. Participating in a school esports team provides an environment for these kids to learn and practice these skills. Esports in Schools Fosters STEM Learning.

STEM 417
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Boost Family Involvement through Parent-Teacher Conferences

Waterford

5] You can then continue to send messages through text or social media groups, too. 14] Also set a few student goals for the upcoming semester during the meeting to involve parents in the assessment process.[8]. What can I do to help my child learn at home?[12]. Phi Delta Kappan, March 2003, 84(7), pp. Lemmer, E.M.

article thumbnail

Smartphone Learning

IT Bill

For the past several years the Horizon Report has listed mobile learning, in one form or another, as an emerging educational technology (e.g. mobile computing, mobile apps, social media, BYOD, mobile learning). Such media can be submitted to an e-portfolio or blog (e.g. ANDERSON, T (2003).

article thumbnail

"Digital Literacy & Fake News" Keynote Panelists Announced + First Sessions for Mini-Conference

The Learning Revolution Has Begun

What does “digital literacy” mean in an era shaped by the Internet, social media, and staggering quantities of information? As learners increasingly move from just consuming information to also socially producing it, what are the new requisite skills of critical thinking and decision-making? Please also join the Library 2.0

article thumbnail

Final Schedule for Tomorrow's "Digital Literacy & Fake News" Mini-Conference - Plus Bonus

The Learning Revolution Has Begun

What does “digital literacy” mean in an era shaped by the Internet, social media, and staggering quantities of information? As learners increasingly move from just consuming information to also socially producing it, what are the new requisite skills of critical thinking and decision-making? Please also join the Library 2.0

article thumbnail

What Does the Popularity of Pokémon Go Mean for K-12 Gaming? A Q-and-A With James Gee

Marketplace K-12

Gee teaches at Arizona State University and is a faculty affiliate of the Games, Learning & Society group. He has written several books on the role of games and learning, including What Video Games Have to Teach Us About Learning and Literacy (2003) and Language and Learning (2004). Yes, to some extent.