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Why I’m Optimistic About the Next Wave of Education Technology

Edsurge

But during that same fifteen-year period, we also witnessed the birth and growth of highly influential firms like Google, Amazon, Facebook, Tencent and Alibaba. As recently as 1997, only 27 percent of America’s K-12 school had internet access—a number that skyrocketed to 92 percent by 2003. The infrastructure just wasn’t ready.

Kaplan 161
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What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee

Edsurge

The Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University has been playing video games for four hours every day since 2003, solving puzzles and battling bosses in games such as Doom, Darksiders 2 and Uncharted 4. Gee: The first game I played was Adventures of the New Time Machine , in 2003.

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The Asian Money Fueling US Edtech Investments

Edsurge

TAL Education Group , which began as a solo tutoring operation in 2003 and has since grown into a publicly-traded empire, boasting $620 million in revenue in 2015 from a network of over 300 brick-and-mortar tutoring centers. EduLab , a subsidiary of JIEM, a Japanese research and assessment provider. (It Limited Partner, Global Reach.

EdTech 98
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Indistar: Taking the Creativity Out of School Improvement Through Standardization and Imposed Conformity

The 21st Century Principal

Basically, it is school improvement software that promises to help school improvement teams to academic prosperity through helping them implement its "research-based indicators." Anyone with an APA manual and Google Scholar can make a bibliography. It promises that schools can "get better together." English, F.