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The Asian Money Fueling US Edtech Investments

Edsurge

“Investors, particularly in China, are looking across the Pacific to check out innovative tools and models that they haven’t explored or implemented back home,” observes Victor Hu, Global Head of Education Technology and Services at Goldman Sachs’ investment banking division. Last year, at least 10 U.S.-based Limited Partner, Global Reach.

EdTech 102
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What Does the Popularity of Pokémon Go Mean for K-12 Gaming? A Q-and-A With James Gee

Marketplace K-12

He has written several books on the role of games and learning, including What Video Games Have to Teach Us About Learning and Literacy (2003) and Language and Learning (2004). In fact, it’s been said, and I think I agree, that it’s not much of a game, but it’s a great gamification of the social media experience.

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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Wijers, Jonker and Drijvers (2010) highlight that the potential for engagement increases when gamification features such as rules, goals, points and activities are added. Gamification ties into LBMLGs potential to generate on-location social learning, which is an important dimension of any learning experience.