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4 Awesome edtech solutions for making students fall in love with reading

Neo LMS

Americans spend an average of 17 minutes per day reading for personal interest; in 2003, the average reading time was 22 minutes. 4 Awesome edtech solutions for making students fall in love with reading. It gives unlimited access to a great library of well-written, humorous, and engaging stories that will captivate young readers.

EdTech 261
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Rethink Education, Southern New Hampshire University Launch $15M Edtech Seed Fund

Edsurge

Not so for Southern New Hampshire University , which has partnered with Rethink Education , a venture firm based in White Plains, NY, to launch a $15 million seed fund to support early-stage edtech startups. The group has invested in 30 edtech companies since its launch in 2012, mostly through Series A and B rounds.

EdTech 85
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The Asian Money Fueling US Edtech Investments

Edsurge

To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 edtech startups raised last year. edtech investor, including. Edtech Companies With Asia-Based Investors. edtech startups, including Enuma , Knewton , Minerva Project , Ready4 and Volley.

EdTech 104
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Characteristics of The 21st Century Classroom

Educational Technology and Mobile Learning

When I embarked on my teaching journey back in 2003, the landscape of the classroom was quite different from what we see today. Tablets, laptops, and Chromebooks have become as commonplace as notebooks, enabling students to access a vast reservoir of information and educational resources at their fingertips. And guess what?

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3 ways Fred Rogers (Mister Rogers) paved the way for edtech

eSchool News

A pioneer in the new educational medium of television for children at its inception nearly 60 years ago, his gentle educational program was aimed at 2 to 5 year-olds, and not only touched the lives of millions children, but made a lasting impression on Edtech as a industry, and still guides the direction it is taking to this day.

EdTech 89
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Discovery Education, Caterpillar Foundation, and Learning Undefeated Launch New Initiative to Inspire Next Generation of STEM Professionals

eSchool News

million K-12 students for STEM careers since 2003, through hands-on content exploration, game-based learning, summer camps, and talent development programs. About Discovery Education Discovery Education is the worldwide edtech leader whose state-of-the-art digital platform supports learning wherever it takes place. Discovery, Inc.

STEM 88
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Can Virtual Reality Improve Education?

EdTech4Beginners

The system is comprised of a peripheral camera originating from 2003, motion controllers first released in 2010, and a headset that emerged from a personal 3D theater in 2012. Tagged: edtech , edtech ideas , education , teaching , technology , virtual reality , VR , vr in the classroom. Advantages of VR Learning.

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