Remove 2003 Remove 2021 Remove Outcomes Remove Technology
article thumbnail

3 Key Actions for 2021-22 You Can Take Now

edWeb.net

In the edLeader Panel, “ Back to the Future: 3 Key Actions for 2021-22 You Can Take NOW ,” sponsored by Alma SIS , educational leaders described projects they plan to pursue post-COVID to maximize newly available federal funds, foster equity and inclusion, and “future proof” their learning communities. Access to food, for example, among them.

article thumbnail

Technology’s Impact on Student Learning: Insights from the Speak Up 2022 Congressional Briefing

edWeb.net

In 2003, Project Tomorrow, a national nonprofit dedicated to helping K-12 education leaders identify and implement best practices, launched the Speak Up Research Project, which gives K-12 leaders insights into current and emerging dynamics in the education ecosystem—and what those dynamics mean for all the stakeholders within a school district.

Survey 70
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Why Esports in Schools is a Good Thing

ViewSonic Education

This can take a toll on student health, leading to more missed school and negative academic outcomes. A 2003 analysis of 15 cases of school shooters found all but two suffered from social rejection. Students who are drawn to gaming are often equally captivated by the broader technology ecosystem. So it is with esports.

STEM 417
article thumbnail

Implementing Innovation Strategies to Make School Districts More Equitable

edWeb.net

Instead, a more innovative and agile approach is needed to help today’s wide range of students recover from the pandemic and achieve more equitable outcomes. As the disruptions and changes continue to unfold during 2021, he recommends using an adaptive system design to change the structures and collective mindsets within school districts.