Google+ Teacher Academy, Seattle!

The Daring Librarian

But I *have* been preaching the Google message since 2003.

Shifting from Passive to Active Learning

A Principal's Reflections

2003; Clark & Mayer, 2008; Mayer, 2011). The primary takeaway from research on active learning is that student learning success depends much less on what instructors do than what they ask their students to do (Halpern & Hakel, 2003).

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

FY 2003 $700,500,000. This change remained in appropriations language from FY 2007 through FY 2011. FY 2011 $100,000,000 (President Obama’s request: $0). Rationale for Obama administration FY 2011 program consolidation (i.e., On November 22, 1996, U.S.

What Kids Need for Optimal Health and School Engagement

MindShift

Research shows that including a variety of stakeholders—from parents to students to school teachers and staff—in the design and implementation of a school change is critical to its success (Mitra&Gross, 2009; Osberg, Pope, &Galloway, 2006; Rice, 2011).Will 2003).

“If everything in life is a game, then we need to choose the games we play carefully.” – Szymon Machajewski, USA

Daily Edventures

Machajewski previously received a 2011 Blackboard Catalyst Award for Innovative Development. A team of students in my Mobile Applications Development and Security course participated in an experiential learning competition called the Armen Awards ,” says Machajewski. “We A recent report by the US Department of Education showed that 48 percent of bachelor’s degree students between 2003 and 2009 left the STEM fields.

It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain. Location-Based Mobile Learning Games: Motivation for and Engagement with the Learning Process.