Remove 2002 Remove Data Remove Mobility Remove Social Media

Mobile gives the edge

Learning with 'e's

Smart mobile phones continue to disrupt our society. For everyone of us who own them, mobile phones are changing our lives, influencing our decisions about how we interact with each other, how we access and consume information, how we work, entertain ourselves and purchase our goods.

Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so. Many students cannot afford the heavy data usage required by geofencing apps, for starters. To data about students’ sexual identity?

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What Kids Need for Optimal Health and School Engagement

MindShift

Most likely not, but being inclusive, communicating your plan honestly and effectively, and supporting it with data will give you the best chance for success. For tweens and teens it can also include some time spent on social media. 2002).

Viewing Comprehension Strategies: Watching Videos Like You Read A Book

TeachThought - Learn better.

Studies of the effectiveness of video in formal learning environments have yielded some confusing ideas, namely that content acquired via video consumption doesn’t easily transfer to the medium of text (Fisch 2002; Koran, Snow & McDonald 1971). Identify media connections (e.g.,

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Final Schedule for Tomorrow's "Digital Literacy & Fake News" Mini-Conference - Plus Bonus

The Learning Revolution Has Begun

Then we will have 14 practitioner-led sessions that look deeply at the foundational relationship of libraries and librarians to media, information, and digital literacy. What does “digital literacy” mean in an era shaped by the Internet, social media, and staggering quantities of information?