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Self-Regulation in Blended Learning Environments

Catlin Tucker

Self-regulation is the “self-directive process by which learners transform their mental abilities into academic skills” and “the self-generated thoughts, feelings, and behaviors that are oriented to attaining goals” (Zimmerman, 2000; 2002). It is not a mental ability or an academic performance skill (Zimmerman, 2002).

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Getting Gamification Right: Four Practical Examples to Help

EmergingEdTech

The term ‘Gamification' was coined by computer programmers in 2002 and became trendy in 2009 thanks to Foursquare. By 2011, gamification was considered a buzzword when Gartner added it to its. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

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Educators as Purveyors of Hope

User Generated Education

Hope is positively associated with perceived competence and self-worth (Marques, Pais-Ribeiro, & Lopez, 2009) and negatively associated with symptoms of depression (Snyder, Hoza, et al., 2002) have higher overall grade point averages. 2002), self-esteem (Snyder et al., 2002), self-esteem (Snyder et al.,

Education 222
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U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

Integrated Studies of Educational Technology: Implementing the Technology Literacy Challenge Fund – Educational Technology State Grants Program (Review Copy) (American Institutes for Research, 2002) **Note: Despite the fact that the report was conducted under the direction of the U.S. FY 2010 $100,000,000.

Policies 150
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PROOF POINTS: The number of college graduates in the humanities drops for the eighth consecutive year

The Hechinger Report

The last time colleges produced this few humanities graduates was in 2002. The last time colleges produced this few humanities graduates was in 2002. In 2020, there were only about 37,000 college graduates who had majored in English, down a third from 55,000 in 2009. Credit: Meenakshi Van Zee for The Hechinger Report.

Data 141
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eLearning Brothers Expands Family with Two Corporate Training Acquisitions

Edsurge

Founded in 2009 and based in American Fork, Utah, the company has amassed 1,500-plus games, quizzes and templates to sell to corporate clients in search of more compelling digital learning materials for employees. The other acquisition, Edulence, was founded in 2002 and is based in New York. We want to play in the major leagues.”

Training 103
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3 innovative ways to help teachers feel engaged and valued

eSchool News

For this reason, relational trust is a key factor within the learning environment to have engagement and success (Bryk & Schneider, 2002; Bryk et al., Because administrators, policy-makers, students, parents, and community members all play key roles in how society values the work of teachers, positive interactions become critical.

Policies 121