Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?
Edsurge
NOVEMBER 11, 2016
A majority of young adults already play video games, so using them in courses seems like a natural fit. For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. It Takes a Long Time. For example, W.W.
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