Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?
Edsurge
NOVEMBER 11, 2016
For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. According to a 2013 report by Ambient Insight, the worldwide game-based learning market in higher education is expected to grow to more than $46.1
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