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Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Sign up HERE.

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10 Ways to Rejuvenate and Learn This Summer

The CoolCatTeacher

From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Student Achievement Through Gamification and Game-Based Learning Sports and Games: Using Instructional Models in PE. As you prepare for your summer, teachers, you know you need to rest to be your best. a Book (or Two).

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8 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. It is part of Commoncraft’s Education series, including videos on libraries, Twitter, and augmented reality. website, radio app, podcast. House of Representatives and the U.S. election process. million viewers watching.

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12 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. It is part of Commoncraft’s Education series, including videos on libraries, Twitter, and augmented reality. website, radio app, podcast. House of Representatives and the U.S. election process. million viewers watching.

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35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

A couple dozen of us–teachers, library media specialists, tech integrationists, and lab teachers–gathered virtually for three-five-week-classes that included: The Tech-infused Teacher. Once a week we got together virtually (via Google Hangout or a Twitter Chat) to share ideas, answer questions, and discuss nuances. Asked questions.

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17 Take-aways from Summer PD

Ask a Tech Teacher

Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. When the standard reading materials or watching a video didn’t work, we used other options to explain a prickly topic (like Twitter–that was an experience!).

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n2y Nominated for Five CODiE Awards

N2Y

Nominated for Best Gamification in Learning, L 3 Skills ® is a fun, accessible, age‑appropriate educational game program for unique learners that helps build confidence practicing academic and life skills in a safe, immersive environment. n2y was also recognized in the Response to COVID sector for Best Customer Experience.