Online Gaming Strategy Sparks Idea for Ed-Tech Startup Business

NikkiNavta_PicGuest post By Nikki Navta, Founder and CEO of Zulama. Nikki has been inventing products that combine left-and right-brain thinking for more than two decades. Her work on the product development side of the educational textbook publishing industry gave her the experience and inspiration to launch an ed-tech startup. Through a series of courses developed with faculty at Carnegie Mellon’s Entertainment Technology Center, Zulama helps students develop critical programming, art, and design skills.

Before founding Zulama, I worked for 25 years creating educational textbooks. My company had contracts with the biggest publishing houses in the world, like Pearson and McGraw Hill. The work was highly satisfying, as we helped them revise and create new educational products, from concept and writing to design and production.

Three major life events occurred for me in 2007 that sparked my idea to start an ed-tech company:

  • The Internet decimated the textbook industry and I realized I needed to reinvent my business.
  • I was introduced to Don Marinelli, the director of a cutting-edge graduate program called the Entertainment Technology Center at Carnegie Mellon University. The program uses computers and game theory to prepare graduate students for careers in a wide range of high-tech companies from Pixar and Google to Northrup Grumman and Caterpillar.
  • My sons (who were 8 and 9 at the time) became obsessed with computer games. In particular Minecraft and World of Warcraft. The more time I spent watching them, I realized how valuable their game skills could be for life. For instance, while playing WoW, they worked in teams of people called Guilds to discover, buy, build, and scale their assets and environments more effectively and quickly than any one player could on their own.

The light bulb went off and Zulama was born.

Seeing the Positive in Gaming

You might think the need to reinvent my business was the primary motivation for change in my life—after all, the bills must be paid.

But, my parenting instincts and concerns for my children’s well being were stronger. My kids were building intricate, beautiful, and creatively-designed worlds in Minecraft. My youngest son figured out how to set up a server to play privately with a small group of his friends. In World of Warcraft, they worked collaboratively to collect and share assets, band together to fend off intruders, and sometimes just “grind” away at boring tasks to get to higher levels.

I didn’t tell them to stop playing games and do something “productive.” That can send kids down a “dark path” where they start to believe that games have nothing to do with reality and develop what researchers call the “escapist mindset.”

Instead, I learned to say things like “Wow, that level looks hard, what are you learning to help you get through it?” or “What skills are you developing?” Kids start to realize they are learning grit and teamwork, for instance, and that those skills can be applied to other parts of their lives like schoolwork and sports.

When the only skill that they could articulate was “learning how to click faster to get more gems,” we tended to agree that a particular game deserved only limited play.

Transfer Gaming Skills to the Classroom

We were able to strike a balance in our family, but it took time, persistence, and an open mind. I learned how to turn my own kids’ passion for video games into life skills. That led to the development of my startup, which can help teachers do the same for students in their own classrooms.

Seeing positive results not only in my personal life, but also in a growing number of classrooms around the world is what keeps me going even through the tough parts of growing a business.


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2 thoughts on “Online Gaming Strategy Sparks Idea for Ed-Tech Startup Business

  1. O love games and its been long I could not visit your page as I was busy providing homework help online in AU but I am back now.Thanks for your gaming post.

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