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Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

It’s called Game Based Learning (GBL). It simply means teachers include games in their lesson plans to teach curricular concepts. By using the games kids already love–want to play–GBL has an opportunity to turn students into lifelong learners who enjoy learning. More on Game-based Learning.

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Chromebook Apps to Help You Integrate Game-based Learning in Your Class

Educational Technology and Mobile Learning

Game-based learning is a pedagogical approach that involves the integration of games in learning activities. We have already extensively covered this approach in previous posts which you can.read more.

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SEL Games: Learning Life Skills Through Games

The CoolCatTeacher

SEL games can help you teach social-emotional learning skills and life skills. Today’s expert, Dr. Matthew Farber , gives us an interesting twist on games by integrating them with SEL. He has practical ideas for understanding and using game-based learning in the classroom. Founder - SEL Gaming LAb.

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12 Good Learning Games to Use on Chromebooks

Educational Technology and Mobile Learning

June 28, 2017 Game-based learning is a pedagogical approach that involves the integration of games in learning activities. We have already extensively covered this approach in previous.read more.

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#iste17 trends: Google, Touch Screen Chromebooks and More

The CoolCatTeacher

Today Kasey Bell @shakeuplearning sits down to talk about the hot trends at ISTE 2017 including lots of Google stuff, new AR news, Google Keep, touch Screen Chromebooks, and more news. In today’s show, Kasey Bell discusses the hot trends at ISTE 2017: Touch screen ChromeBooks. Listen Now. Listen on iTunes. Google classroom.

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6 Digital tools that encourage computational thinking

Neo LMS

This framework focuses on turning students from consumers to content creators through game-based learning and computational thinking (CT) skills while developing their critical thinking and problem-solving skills. Read more: STEAM: STEM plus Arts, for a more enriching learning experience.

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Where Schools Need to Focus Their Ed Tech Efforts

EdTech Magazine

Introducing tools like Chromebooks can help foster a collaborative environment and can also be a great way to collect data in order to create more accurate student assessments. A little more than 40 percent of high-outcome schools also reported using game-based programs in the classroom, compared to only 32 percent of low-outcome schools.

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