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K–12 Schools Should Teach Soft Skills to Prepare Students for the Future Workforce

EdTech Magazine

While digital tools are woven into educational pedagogy nationwide, another component of learning may help educators give students advantages in a world not yet known to them. A 2017 Report by Dell Technologies estimates that 85 percent of the jobs that will exist in 2030 — fewer than 12 years from now — haven’t been invented yet.

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Roblox, PLTW team up for immersive STEM experience

eSchool News

The experience was developed with support from the Roblox Community Fund, which offers investments, grants, and advances to exceptional education organizations and developers to help them create free, curriculum-based educational experiences on Roblox for immersive and collaborative learning, including for underserved communities.

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Digital K-12 Classroom Online Summit | Feb 21-23, 2020

EdTechnocation.com

All-Access Pass ( Post-Event ) | Sale starts on February 21, 2020 Get it for €79.90 (Euro) / $88.91 PURCHASE HERE The 3-Day Content Lineup: More sessions and a full daily schedule coming soon! by Hunter McConnell “Storytelling with Google Earth’s New Project Tool” by Nathan Gildart “Using Technology to Support Learners with ADHD” by Dr.

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Learning Revolution Events - AltEdFilmFest - Homeschool+ - Gaming in Ed Call for Proposals - Open Letter from a Highly Creative Child

The Learning Revolution Has Begun

Conference strands include Game-Based Learning: How to Use Games in Educational Settings, Games & Assessment, Connecting Educators With Game Developers: Make Your Voices Heard, Students as Content Creators & Game Designers, Research on Game-Based Learning, and Professional Development.

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Learning Revolution Events - Future of Museums Events Are This Week - AltEdFilmFest - Homeschooling - Gaming in Ed

The Learning Revolution Has Begun

Attendees can expect to learn best practices to implement in their museums, and will hear real-world examples of innovative practices in the field. Share your experience with game-based learning with an audience of game developers and peer educators!